Episode 1 – Reconciling the Maps
It has been my opinion that the creators of Breath of the Wild didn’t just throw in certain Easter Eggs to other games on the map, but that they actually tried to reconcile all the previous world building into one comprehensive map. It only makes sense, now that the game developers have said Breath of the Wild is the inevitable outcome of all three timelines. Allowing for ruins is a great way to do this and there are some obvious locations for us to find: such as Lon Lon Ranch and Arbiter’s Grounds.
But I think there’s more.
Before I go further, we need to fix a problem. This first post on this series is simply to reconcile the maps. As we do this we’ll need to exercise some creative freedom, as I’m sure the developers did the same. Nothing will be perfect, but there’s enough evidence to show that the developers made an effort, if imperfect. For now, we’re just going to stick with the major console games: specifically Ocarina of Time, Twilight Princess, Skyward Sword, Wind Waker, and Breath of the Wild. Later, I’ll bring in some of the 2D maps later.